The trademark application ZOOP was filed by Ii CORPORATION LTD., a corporation established under the laws of the Republic of Malta (the "Applicant"). Application filed.
The application was filed in English (French was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable software, namely non-fungible tokens
Digital media, namely, non-fungible tokens (NFTs) featuring digital trading cards, digital art and digital collectibles
Downloadable computer software featuring digital trading cards
Downloadable mobile applications for the provision of an online marketplace for buyers and sellers of digital assets authenticated by non fungible tokens (NFTs)
Downloadable software in the nature of a mobile application for the provision of an online marketplace for buyers and sellers of digital assets authenticated by non-fungible tokens (NFTs)
Downloadable image files containing digital artwork authenticated by non-fungible tokens (NFTs)
Downloadable image files containing digital trading cards authenticated by non-fungible tokens (NFTs)
Downloadable image files containing digital trading cards from celebrities authenticated by non-fungible tokens(NFTs)
Downloadable image files containing digital artwork from celebrities authenticated by non-fungible tokens (NFTs)
Downloadable image files containing digital collectibles authenticated by non-fungible tokens (NFTs)
Downloadable image files containing digital collectibles from celebrities authenticated by non-fungible tokens (NFTs)
Downloadable computer software for the collection, organizing, transmission, storage and sharing of data and information
Downloadable computer software which facilitates online access services for social networking, building social networking applications and for allowing data retrieval, upload, download, access, and management
Downloadable computer software to enable uploading, downloading, accessing, posting, displaying,tagging, blogging, streaming, linking, sharing or otherwise providing electronic media or information via computer and communication networks
Downloadable computer software platforms for application development and database management
Downloadable social media software
Downloadable software for connecting fans with [entertainers and creators]
Downloadable software allowing users to communicate directly with [entertainers and creators]
Downloadable software allowing [creators and entertainers] to offer direct and intimate experiences to their fans
Downloadable game software
Downloadable software allowing entertainers to raise funds via crypto tokens
Downloadable software allowing users to purchase non-fungible tokens and use the tokens for exclusive access to entertainers
Downloadable mobile software application, namely, software for posting original works of authorship and other digital content for sale, namely, providing an app that allows users to create their own online marketplace for consumer and fan engagement
Downloadable interactive multimediacomputer game programs
Recorded real-time strategy (RTS) video game software
Downloadable real-time strategy (RTS) video game software
Computer game programmes downloadable via theInternet
Downloadable game software for use in virtual environments
Computer game software downloadable from a global computer network
Downloadable virtual reality game software featuring crypto tokens for use in online virtual worlds
Providing online virtual reality game services featuring crypto tokens for use in virtual worlds
Crypto collectibles in the nature of downloadable video recordings in the field of current entertainment events authenticated by non-fungible tokens (NFTs)
Crypto collectibles in the nature of downloadable multimedia files containing audio in the field of art,music, and live entertainment events, authenticated by non-fungible tokens (NFTs)
Crypto collectibles in the nature of downloadable multimedia files containing video in the field of music, art, sports, and entertainment events authenticated by non-fungible tokens (NFTs)
Crypto collectibles in the nature of downloadable audio recordings in the field of music, art, sports and entertainment authenticated by non-fungible tokens (NFTs)
Crypto collectibles in the nature of downloadable image files of trading cards, art, celebrity photographs, authenticated by non-fungible tokens (NFTs)
Crypto collectibles in the nature of downloadable audio and video recordings in the field of sports, music concerts, entertainment events, celebrity generated content authenticated by non-fungible tokens (NFTs)
Downloadable computer software for managing cryptocurrency transactions using blockchain technology
Downloadable computer software using artificial intelligence (AI) for use in software development, data analytics and speech recognition
Providing a website featuring non-downloadable software using artificial intelligence (AI) for fan and entertainer engagement.
The mark was filed in class 35 with following description of goods:
Provision of an online marketplace for buyers and sellers of downloadable digital art images authenticated by non-fungible tokens (NFTs)
Provision of an online marketplace for buyers and sellersof downloadable digital artwork, trading cards and collectibles authenticated by non-fungible tokens(NFTs)
Provision of an online marketplace for buyers and sellers of downloadable digital artwork, trading cards and collectibles from celebrities authenticated by non-fungible tokens (NFTs)
Online subscription services, namely, arranging subscriptions of the online publications of others for the purpose of allowing individuals to subscribe and access content uploaded by members of the service for entertainment purposes
Providing incentive award programs for customers through issuance and processing of loyalty points for on-line purchase of a company's goods and services
Consumer strategy business consulting in the fields of marketing, sales, operation, and product design particularly specializing in the use of analytic models for the understanding and predicting of consumer, business, and retail market trends and actions
Influencer marketing
Advertising particularly services for the promotion of goods.
The mark was filed in class 38 with following description of goods:
Telecommunication consultation services
Providing access to interactive communication blog websites on the Internet
Providing Internet chatrooms
Telecommunications services, namely, electronic transmission of data, messages, graphics, images and information by electronic networks
Peer-to-peer photo sharing services, namely, electronic transmission of digital photo files among internet users
Providing access to computer, electronic and online databases
Providing online forums forcommunication on topics of user interest
Providing online chat rooms and electronic bulletin boards fortransmission of messages among users in the field of general interest
Internet broadcasting services over computer or other communication networks, namely, uploading, posting, displaying, tagging, and electronically transmitting data, information, messages, graphics, and images
Photo sharing and data sharing services, namely, electronic transmission of digital photo files, videos, audio visual content anddata among internet and mobile device users
Electronic exchange of messages being electronic message transmission via chat lines, chatrooms, and Internet forums
Video on-demand transmission services
Video broadcasting
Providing telecommunication internet access to a web site that gives users the ability to upload photographs.
The mark was filed in class 41 with following description of goods:
Providing entertainment services, namely, providing entertainment services in the nature of a website featuring non-downloadable video, photographs, images, audio, and text through a website and via a global computer network in the field of [fan - creator engagement]
Providing entertainment services in the fields of social and community interest groups, namely, providing an online computer database featuring entertainment information regarding e-service
Publication of electronic journals and web logs featuring user generated or specified content in relation to entertainment purposes
Electronic publishing services for others, namely, publication of text and graphic works on CD, DVD, on-line in the field of [fan-entertainer engagement] and [fan - creator engagement]
Entertainment services, namely,providing an on-line virtual environment for trading social tokens
Entertainment information
Entertainment services in the nature of arranging social entertainment events
Entertainment services, namely, providing information by means of a global computer network in the fields of celebrities, entertainment, and popular culture
Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Entertainment services, namely, providing virtual environments in which users can interact for [entertainer, creator and fan engagement]
Providing entertainment services in the nature of a website featuring non-downloadable videos, photographs, images, audio, and text in the field of entertainment designed to reward program participants with exclusive content and promote creator-fan interaction
Multimedia publishing of computer game software
Multimedia publishing of video game software
Providing online computer game software
Providing online virtual reality game services featuring crypto tokens for use in virtual worlds
Providing online non-downloadable crypto collectibles in the nature of celebrity and entertainer content
Fan clubs
Digital fan clubs.
The mark was filed in class 42 with following description of goods:
Computer services, namely, providing an interactive website featuring technology that allows users to manage their online photograph and social networking accounts
Online providing of non-downloadable software for displaying and sharing user location data, photographs and images, and for searching for and locating other users and places and interacting therewith
Providing online non-downloadable software for displaying and sharing user location data, photographs and images, and for searching for and locating other users and places and interacting therewith
Updating of Internet webpages for others
Platform-as-a-Service (PaaS) featuring computer software platforms for posting original works of authorship and other digital content for sale, and creation of online marketplaces for [consumers and fan engagement]
Providing a website featuring technology that gives users the ability to create customized web pages featuring user-defined information
Hosting an online website featuring [fan and creator engagement]
Hosting an online website featuring [content created by creators and Key Opinion Leaders (KOLs)]
Providing a web site featuring technology that enables users to offer rewards to their customers
Providing a website featuring technology that enables users to interact with fans
Providing a website featuring technology that enables users to notify fans of new content
Posting and sharing digital multimedia materials, promoting products and services, and monetizing online content
Gamification
Hosting an on-line web site featuring fan and creator engagement
Creating an on-line community for creators, Key Opinion Leaders (KOLs), fans and consumers
Providing temporary use of online non-downloadable software for cryptocurrency trading for use by an on-line community
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities and engage in social networking services in the field of entertainment, creator engagement, celebrity news, music, television, current events, sports, art and music
Providing temporary use of online non-downloadable game software
Electronic storage of crypto tokens for others
Providing temporary use of online non-downloadable software for cryptocurrency trading for use by creators, entertainers, fans and members of an online community
Authentication of data in the field of works of art, music, entertainment, consumer activity, using blockchain technology.