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EUTM file information

019137487

ZOOP


January 29, 2025

Trademark Summary

The trademark application ZOOP was filed by Ii CORPORATION LTD., a corporation established under the laws of the Republic of Malta (the "Applicant"). Application filed.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable software, namely non-fungible tokens
    2. Digital media, namely, non-fungible tokens (NFTs) featuring digital trading cards, digital art and digital collectibles
    3. Downloadable computer software featuring digital trading cards
    4. Downloadable mobile applications for the provision of an online marketplace for buyers and sellers of digital assets authenticated by non fungible tokens (NFTs)
    5. Downloadable software in the nature of a mobile application for the provision of an online marketplace for buyers and sellers of digital assets authenticated by non-fungible tokens (NFTs)
    6. Downloadable image files containing digital artwork authenticated by non-fungible tokens (NFTs)
    7. Downloadable image files containing digital trading cards authenticated by non-fungible tokens (NFTs)
    8. Downloadable image files containing digital trading cards from celebrities authenticated by non-fungible tokens(NFTs)
    9. Downloadable image files containing digital artwork from celebrities authenticated by non-fungible tokens (NFTs)
    10. Downloadable image files containing digital collectibles authenticated by non-fungible tokens (NFTs)
    11. Downloadable image files containing digital collectibles from celebrities authenticated by non-fungible tokens (NFTs)
    12. Downloadable computer software for the collection, organizing, transmission, storage and sharing of data and information
    13. Downloadable computer software which facilitates online access services for social networking, building social networking applications and for allowing data retrieval, upload, download, access, and management
    14. Downloadable computer software to enable uploading, downloading, accessing, posting, displaying,tagging, blogging, streaming, linking, sharing or otherwise providing electronic media or information via computer and communication networks
    15. Downloadable computer software platforms for application development and database management
    16. Downloadable social media software
    17. Downloadable software for connecting fans with [entertainers and creators]
    18. Downloadable software allowing users to communicate directly with [entertainers and creators]
    19. Downloadable software allowing [creators and entertainers] to offer direct and intimate experiences to their fans
    20. Downloadable game software
    21. Downloadable software allowing entertainers to raise funds via crypto tokens
    22. Downloadable software allowing users to purchase non-fungible tokens and use the tokens for exclusive access to entertainers
    23. Downloadable mobile software application, namely, software for posting original works of authorship and other digital content for sale, namely, providing an app that allows users to create their own online marketplace for consumer and fan engagement
    24. Downloadable interactive multimediacomputer game programs
    25. Recorded real-time strategy (RTS) video game software
    26. Downloadable real-time strategy (RTS) video game software
    27. Computer game programmes downloadable via theInternet
    28. Downloadable game software for use in virtual environments
    29. Computer game software downloadable from a global computer network
    30. Downloadable virtual reality game software featuring crypto tokens for use in online virtual worlds
    31. Providing online virtual reality game services featuring crypto tokens for use in virtual worlds
    32. Crypto collectibles in the nature of downloadable video recordings in the field of current entertainment events authenticated by non-fungible tokens (NFTs)
    33. Crypto collectibles in the nature of downloadable multimedia files containing audio in the field of art,music, and live entertainment events, authenticated by non-fungible tokens (NFTs)
    34. Crypto collectibles in the nature of downloadable multimedia files containing video in the field of music, art, sports, and entertainment events authenticated by non-fungible tokens (NFTs)
    35. Crypto collectibles in the nature of downloadable audio recordings in the field of music, art, sports and entertainment authenticated by non-fungible tokens (NFTs)
    36. Crypto collectibles in the nature of downloadable image files of trading cards, art, celebrity photographs, authenticated by non-fungible tokens (NFTs)
    37. Crypto collectibles in the nature of downloadable audio and video recordings in the field of sports, music concerts, entertainment events, celebrity generated content authenticated by non-fungible tokens (NFTs)
    38. Downloadable computer software for managing cryptocurrency transactions using blockchain technology
    39. Downloadable computer software using artificial intelligence (AI) for use in software development, data analytics and speech recognition
    40. Providing a website featuring non-downloadable software using artificial intelligence (AI) for fan and entertainer engagement.
  • The mark was filed in class 35 with following description of goods:
    1. Provision of an online marketplace for buyers and sellers of downloadable digital art images authenticated by non-fungible tokens (NFTs)
    2. Provision of an online marketplace for buyers and sellersof downloadable digital artwork, trading cards and collectibles authenticated by non-fungible tokens(NFTs)
    3. Provision of an online marketplace for buyers and sellers of downloadable digital artwork, trading cards and collectibles from celebrities authenticated by non-fungible tokens (NFTs)
    4. Online subscription services, namely, arranging subscriptions of the online publications of others for the purpose of allowing individuals to subscribe and access content uploaded by members of the service for entertainment purposes
    5. Providing incentive award programs for customers through issuance and processing of loyalty points for on-line purchase of a company's goods and services
    6. Consumer strategy business consulting in the fields of marketing, sales, operation, and product design particularly specializing in the use of analytic models for the understanding and predicting of consumer, business, and retail market trends and actions
    7. Influencer marketing
    8. Advertising particularly services for the promotion of goods.
  • The mark was filed in class 38 with following description of goods:
    1. Telecommunication consultation services
    2. Providing access to interactive communication blog websites on the Internet
    3. Providing Internet chatrooms
    4. Telecommunications services, namely, electronic transmission of data, messages, graphics, images and information by electronic networks
    5. Peer-to-peer photo sharing services, namely, electronic transmission of digital photo files among internet users
    6. Providing access to computer, electronic and online databases
    7. Providing online forums forcommunication on topics of user interest
    8. Providing online chat rooms and electronic bulletin boards fortransmission of messages among users in the field of general interest
    9. Internet broadcasting services over computer or other communication networks, namely, uploading, posting, displaying, tagging, and electronically transmitting data, information, messages, graphics, and images
    10. Photo sharing and data sharing services, namely, electronic transmission of digital photo files, videos, audio visual content anddata among internet and mobile device users
    11. Electronic exchange of messages being electronic message transmission via chat lines, chatrooms, and Internet forums
    12. Video on-demand transmission services
    13. Video broadcasting
    14. Providing telecommunication internet access to a web site that gives users the ability to upload photographs.
  • The mark was filed in class 41 with following description of goods:
    1. Providing entertainment services, namely, providing entertainment services in the nature of a website featuring non-downloadable video, photographs, images, audio, and text through a website and via a global computer network in the field of [fan - creator engagement]
    2. Providing entertainment services in the fields of social and community interest groups, namely, providing an online computer database featuring entertainment information regarding e-service
    3. Publication of electronic journals and web logs featuring user generated or specified content in relation to entertainment purposes
    4. Electronic publishing services for others, namely, publication of text and graphic works on CD, DVD, on-line in the field of [fan-entertainer engagement] and [fan - creator engagement]
    5. Entertainment services, namely,providing an on-line virtual environment for trading social tokens
    6. Entertainment information
    7. Entertainment services in the nature of arranging social entertainment events
    8. Entertainment services, namely, providing information by means of a global computer network in the fields of celebrities, entertainment, and popular culture
    9. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
    10. Entertainment services, namely, providing virtual environments in which users can interact for [entertainer, creator and fan engagement]
    11. Providing entertainment services in the nature of a website featuring non-downloadable videos, photographs, images, audio, and text in the field of entertainment designed to reward program participants with exclusive content and promote creator-fan interaction
    12. Multimedia publishing of computer game software
    13. Multimedia publishing of video game software
    14. Providing online computer game software
    15. Providing online virtual reality game services featuring crypto tokens for use in virtual worlds
    16. Providing online non-downloadable crypto collectibles in the nature of celebrity and entertainer content
    17. Fan clubs
    18. Digital fan clubs.
  • The mark was filed in class 42 with following description of goods:
    1. Computer services, namely, providing an interactive website featuring technology that allows users to manage their online photograph and social networking accounts
    2. Online providing of non-downloadable software for displaying and sharing user location data, photographs and images, and for searching for and locating other users and places and interacting therewith
    3. Providing online non-downloadable software for displaying and sharing user location data, photographs and images, and for searching for and locating other users and places and interacting therewith
    4. Updating of Internet webpages for others
    5. Platform-as-a-Service (PaaS) featuring computer software platforms for posting original works of authorship and other digital content for sale, and creation of online marketplaces for [consumers and fan engagement]
    6. Providing a website featuring technology that gives users the ability to create customized web pages featuring user-defined information
    7. Hosting an online website featuring [fan and creator engagement]
    8. Hosting an online website featuring [content created by creators and Key Opinion Leaders (KOLs)]
    9. Providing a web site featuring technology that enables users to offer rewards to their customers
    10. Providing a website featuring technology that enables users to interact with fans
    11. Providing a website featuring technology that enables users to notify fans of new content
    12. Posting and sharing digital multimedia materials, promoting products and services, and monetizing online content
    13. Gamification
    14. Hosting an on-line web site featuring fan and creator engagement
    15. Creating an on-line community for creators, Key Opinion Leaders (KOLs), fans and consumers
    16. Providing temporary use of online non-downloadable software for cryptocurrency trading for use by an on-line community
    17. Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities and engage in social networking services in the field of entertainment, creator engagement, celebrity news, music, television, current events, sports, art and music
    18. Providing temporary use of online non-downloadable game software
    19. Electronic storage of crypto tokens for others
    20. Providing temporary use of online non-downloadable software for cryptocurrency trading for use by creators, entertainers, fans and members of an online community
    21. Authentication of data in the field of works of art, music, entertainment, consumer activity, using blockchain technology.